Hi everyone! Lately I've seen quite a lot of modular stuff being posted and it looks like it's been discussed quite a lot, but mainly FPS stuff. Almost nothing on side scrollers, though they are emerging more and more now. Me and a friend of mine are working on an indy 3d side-scroller and can't figure out how to do…
I think you might be putting the cart before the horse. First you need to establish how the character gets from point A to B. What's his mode of transportation? Does it run and jump? Is it a flying character? Does the character have any special abilities like the wall climbing in Prince of Persia? Once you know what your…
Hmm... I think any way you look at it, it's the same process as making modularity for fps games...how is it that much different? You'll just have to make many different kinds of chunks with different elevations and intersections when it comes to a 2d/3d side scroller level. The basics are the same, I'd think. If I were you…
i did a 3d parralax scroller one time (until the other guy went to egypt and wasnt seen since then) 1st. i made a bunch of background junks that didnt have much detail (about a half screenspace width) which were tilable, and with i donk know 10 of them and random usage of them i had a pretty good looking background with…
Thanks guys for your replies! I've actually wanted to ask about the designing of these levels as well. Where does one start? I've done some sketches of the player, props, blocked out some stuff in max, but when I sit down to block out some levels I don't know where to start. Will get the grid paper. :) Been reading stuff…
kinda late but I had to think about this thread: http://www.gametrailers.com/video/debut-trailer-motoheroz/709372 good and solid style with very flexible tiles: