Youll also have to make armors for each gender and race.You might also want to consider adding a few extra slots in case people want to make extra items like backpacks or robes.If you put the extra slot in there they wont have to do a work around like adding the back pack to the neck slot,They just model it in that slot…
I should start by saying that I've only just gotten into working with 3ds max and wanna break into game modeling. A friend of mine is making a game that involves interchangeable equipment, hair, weapons. At the beginning i set about building a base body mesh and then modeling all the equipment that the character would…
Thanks to everyone for your responses! It kinda looks like a got involved in this project to get my feet wet and dove right into the deep end... It also dawns on me that I'll have to re-skin each new component to the skeleton: especially when they move/deform differently (ie plate mail v leather tunic). -sigh-
Hi guys, I'm new to these forums, and I'm also tackling the same issue. Could you explain what you mean by slots? You mean like bones/sockets for another mesh to be swapped? Just wondering how you would avoid using unique textures if you've got a mish-mash of equipment? Lets say I've got bracers and gloves from one armor…