Hey folks, Im design student currently on placement and am beginning to work on my final year dissertation. I wanted to try and make it relevant to (what will hopefully be) my future career path, starting out as an environmental artist and working towards a technical artist. Now, I already have a module in final year…
Yeah, I got into maxscript just for this kinda stuff. I was running into what I felt as roadblocks in 3DS Max when at Bungie, and started learning to maxscript to help me get past those and focus more on the art side of things and less on how to go about using max to do what I needed to do. Now I am at Turn10, and its the…
I know this is a huge bump and that's generally frowned upon. But! I couldn't let this thread die without giving an update and saying a huge thanks to you guys. The amount of well considered replies with amazing examples really shows how much this place rocks. So basically after a few months of further planning, speaking…
I think a basic knowledge of maxscript/melscript is essential to be a productive environment artist. I can give you some examples from my own experience. - I've created custom hotkeys for actions that were not hotkeyable in the hotkey menu. - I've tweaked TexTools & the standard Max tools to create a uv toolset customized…
I guess you should focus on a few key examples, there are just to many cases one could tackle for environment production. A few things you could tackle: * Pipeline Mainly about optimizing data (meshes, meta objects, colliders,...) or just getting stuff ready for the engine. This can be a very time consuming job for the…