You could probably automate the move to origin and the placement of the pivot point through some simple scripting. If you're a 3dsmax user. I wrote a simple script that moves the object to the world origin and puts the pivot point in the lowest center point. Feel free to use the "pivot to world zero" script if it works for…
Thanks for the responses. Unfortunately I will have to try out MoP's script on my next project. Mark (hehe, same name), I tried out the script, but I couldn't "Ctrl+Z" to get the objects back to their positions.
I use Keen's Batch Exporter do to the same thing, seems really similar to MoP's: http://www.scriptspot.com/3ds-max/scripts/keens-batch-exporter Like Bal said, really great for MAX-to-UDK.
I tried ( still learning) to make a simple maxscript, that do 3dsmax pivot as zero world origin export. download the MS file here http://www.scriptspot.com/3ds-max/scripts/selected-object-zero-world-3ds-max-export it allow you to select multiple object as 1 file too :) . ps: any tips how to rename the duplicated object…
Good idea, I didn't know you wanted to put them back otherwise I would of suggested doing it differently, heh. We use it at work to make sure all of a characters pivot points are set to the correct place before we start skinning or animating so we never need to undo the action. MoP's tool seems like more of what you're…