Right, I am having too much fun with rendering stuff out. Dogzer: Haha cheers mate! Hopefully it works out :D Ran into a few frustrations, but it means my brain doesn't know something and needs to work a little harder. Bonebrew22: Cheers! I'm kind of drawn in by the beauty of rendering so I've been reading a lot of…
very nicely shaped, quite high poly but when I started out on stuff like faces I was working quite high poly too. (thats not to say I'm any good XD I'm still learning myself) the eyes and nose are 2 things I get stuck on very often when modelling, its only recently I've been able to get a good shape for a lower poly count,…
Cheers Shiniku! Thank you for the comment and link, I'l try and not get too preoccupied with how smooth something is as it just frustrates me in the end haha :) So learning 3d poses some problems since I'm used to illustrating depth (rather faking it as they are tool of the trade) rather than trying to physically move it…
Pior: Haha cheers for the encouragement, yes sir I learnt quite a bit on that first blocky model and now it's going to be remembered until the end of time in my head. This new model welding is all fixed up thanks to Baddcogs diagnosis. Baddcog: Thank you, thank you, thank you, haha that was a big mistake, but lesson…
You should do some modeling studies of the eyes, mouth and nose. Then practice stitching them all together. Having edgeloops is one thing, but understanding the anatomy of the head is also a big factor. These might be helpful too... http://www.veoh.com/watch/v4199970Rcyp2cfj
Started another face. Just practicing more poly modelling. I wanted to try and approach it sans tutorial to see what retained. This one is kicking my ass since I started with such a little plane and I started splicing a little too much that it is getting a little hard to work with. Note: Start broad and general then get…
would you mind posting the mesh, tri and or poly count and textures please? and just to comment on your latest post its looking good, I can't quite figure whats wrong with it but given the textures or even a cut up of them it might become obvious. The way it looks is that points under the cheek and nose are generating…
Here's the other face I started on. Things that I know are problematic and that I find difficult at this time is the edge flow from the cheek to the nose, and the cheek to the mouth. Need more practice! That and I still.. still have such small planes. I'll start forcing myself to use big planes. Edit: Just noticed her eyes…
Bombshell: Will do! Back from a trip which means more 3d! I'm starting to reach that pleateau so I'm trying many different things and approaches out to counter that. I've been reading up on rigging fk/ik as well as simple face rigs (assigning drivers). Makkon was awesome and gave me on of his models to rig (still rigging…