I seem to need to darken and desaturate my diffuse alot or else it shows up in UDK like a cartoon solid color. Here's my sidewalk concrete texture. I haven't given this the same treatment as the other textures yet, so any insight would be great to help me improve.
hey nice start on the textures. A couple suggestions: The cracks in the normal map look like they are too soft/rounded at the ends. You could improve the realism by having them sharper. The specular looks like i'ts been blurred. I would sharpen it up so that it lines up better with the diffuse detail. Also, though I can't…