Yo, I'm actually an animator and will give you a helpful crit: First off, what is this targeted at? 1) Film/Tv. You need acting pieces. you could get a job with 10 seconds of good acting + lip synced dialogue that is professional quality. 2) Games. You need action pieces. Traversal, combat. At the moment you have a strange…
Hi all, UPDATE: Thanks for some of your feedback. I just completed my general 3d animation demo reel. Any more feedback would be great. If you prefer to email me, that would be fine. UPDATED 01/18/11 [ame] http://www.youtube.com/watch?v=onwlig6U7D8[/ame] 3d stills:…
overall I think the animations are very "stick up my ass stiff" you know, like in the class scene I was laughing because the guy wasn't even moving, his arms open to the side with the hands open. NO ONE is like that. And the push animation is ok, but again, the homie walking is very stiff overall, his head didn't even…
The perspective in the first shot drives me nuts...how his arm gets really close to the camera...tone that down. Also, if that character is doing sign language (which is what it appears to be to me) maybe say that in text....otherwise people might be confused by whats going on. The weighting section is pretty bleh. You…
OK well in that case the biggest thing by far is that you need a quality lip synced acting scene. I would start work on one and post the progress here.