I think previous lighting looked lot better, which was too sharp and contrasty, bu had nice warm vs cool color scheme. This one is kind of random. Why don't you define key light first, decide it's characteristics (warm, cool, diffused, sharp) and use it as unifying element that ties everything together and gives nice…
I think your textures are to dark>When i look at the first photo i couldnt really even notice the spacecraft.It just looks like a metal door looking out.Id maybe make more windows or define the spacecraft with some lighter colors.The other bright metall textures you use dont really macth your enviroment. The spacecraft…