Hi guys, I'm quite fluent with both 3ds Max and Maya. I can animate stuff around a timeline; it's easy enough to set key frames. However, one thing I cannot figure out or find any kind of documentation on whatsoever is how someone can skin/rig/animate a character for use in a game. This is very annoying for me, because…
It depends on the engine how animations are handled. Some can use skinning some morphing some both. Normally you can define in the exporter which keyframes belong to which animation, like 0-30 = Idle,31-61 = Walk etc. And you have to look for things like how many bones can influence one vert. I think in most engines it is…
I was thinking that you specify the range of keyframes for the animation, but didn't know for sure. Maya has that "trax" thing, and I didn't know if anyone used this. Thanks for the reply. I'll see if I can get these help docs to tell me anything :)