Hboybowen: I'm not really good in doing a time lapse of my work especially not since I believe they would bring up more questions than answers like: "How the fuck was he rotating, moving AND panning the Viewport at the same time with his cursor beeing offscreen selecting Tools!?" But I could find the Tutorials that started…
hey mario i feel like you could have some better ao bake results, have you tried following this tutorial? http://donaldphan.com/tutorials/xnormal/xnormal_occ.html
I had a go at the 3D Motive High Poly Modelling Tutorial: Uploaded with ImageShack.us Can anyone recommend any metal rendering tutorials for either Maya or Max? because I cant render atm
Quoting this to bring it to the next page, awesome work!!!!!! :poly142: You should do some sort of texture tutorial or at least choosing a solid colour pallete tutorial, seems like each of your pieces have colours that work so well together. Fits the stylized look as well :)
Followed this tutorial I found on here. http://pioroberson.com/tuts/tut_texturing_tricks.htm Not really liking it but TBH the tut has been pissing me off all day, doesnt explain half the shit and Its translated from french so the names of stuff is off. Anybody know of another tutorial for this type of method?
I like using UVLayout from Headus (you can get their demo version for 30 days). For a brief tutorial on how to use it, I'd head here: http://cg.tutsplus.com/tutorials/autodesk-3ds-max/create-a-realistic-looking-mailbox-using-3ds-max-and-uv-layout-day-2/ . He does some layout in max, then swaps over to UVLayout.
Sorry to keep everyone in suspense. Ha! I looked up a lot of reference while painting. I also found a couple really good tutorials from fellow polycounters that i took and ran with. Here's the flats, i only made a diffuse, no spec, and the unwrap is a little poopy (but it was easy to paint on). It was meant mostly to be a…
thanks man and sure - no problem 1) its pretty much the same technique Joe Lee used for his bird of prey tutorial http://www.pixologic.com/docs/index.php/Tutorial:_Bird_of_Prey 2) we tend to start our clothing in either zbrush or sculptris (due to the awesome triangle based and therefore topology independence) then we…
So just registered at 3Dmotive.com today because of the AMAZING tutorial that's featured on polycount right now by Tyson Murphy. It's absolutely amazing, and I learned so much JUST from browsing through a couple videos (didnt have time to sit down and watch them all yet). It's kinda funny, I learned something for modeling,…