Some great work in this thread as usual. Here is the character I worked on for the mass effect contest this summer. I never made the deadline for the contest but I plan on finishing it anyway; Feedback is welcome!
I'm trying to find an internship this summer, and put together this small piece to help seal the deal. Been working on it for 3 days now. I've never made a low-poly environment, so please be critical!
Sorry guys, I know music isn't really the thing for this board, but it's what I've been up to this whole summer. I've been getting better at piano at least. [ame]http://www.youtube.com/watch?v=hofdPkYLixU[/ame]
I'm trying to find an internship this summer, so I put together this small piece to help seal the deal. Been working on it for 3 days now. I've never made a low-poly environment, so please be critical!
Great stuff here as usual! Thanks for the crits last time Jesse Moody, I'll probably go back and optimize the death god more over the summer when I have time. Inspired in part by Tristram Tunnel's Test. Took me a while to get the long and skinny parts not to look like poop though... haha, I think I have that figured out…
Over the summer I was 3d art intern for Codename Games. While there, one of the projects I worked on was porting the puzzle game Cogs from PC to Playstation Home. I did a some of optimization, tweaking of textures, and super basic animations. Cogs for PS Home was my first "shipped" title, and went live on November 3rd :D…