Hey guys! I'm new to polycount but I've been working on a 3D game environment and I would love any feedback/crits you might have to make things more realistic! :)
Hi i am new to Polycount, however not that new to 3D modeling, saying that though i have only done mostly low poly objects, the recent one would be this lantern model hanging from a piece of wood. Oh and i set it to a I map in 3ds max. Overall i am very happy, and what pictures i have seen in this thread amaze me.
Cross posting from the 3D Motive thread ... finished up the new foliage tutorial and the results aren't bad! I learned a ton, I think I need a nap now... And a low res movie of everything in motion: http://dl.dropbox.com/u/161473/Polycount/Misc/Foliage_Tutorial.wmv
Hello polycount community. I am brand new to this website. For my first post, here's an old damaged pillar I've been working on for a while. Even though it is inspired by Eat 3D's tutorial, it is 100% done by me. I'm currently studying to become a environment artist, so any comments or criticism would be much appreciated.
thanks felipefrango. i frequent your blog. just regurgitating the inspiration i recieve from you and others here at polycount :D and thanks crazyfool! todiej- i absolutely LOVE that environment design. hell fucking yes! welcome benji viva la 4chan models lookin pretty clean and very close to the concept. i can only suggest…
Hey guys, I'm new to Polycount so yea lets start with some models. I'm planning on making a abandoned hotel hallway. Starting with the models then merching all together and stuff. Chair Lamp Painting: Table: So yea, still left to do is a reception and stome other stuff, but since I'm not very good at 3d I can use the help…
@ZacD: Everything you need to know is here: http://forums.sc2mapster.com/development/artist-tavern/9662-article-modelling-and-exporting-for-star-craft2/ Really not too complex, but keep in mind this tutorial doesn't get into the data editor. That's where the real headaches begin, luckily I haven't had to deal with it too…