Seeing how many people are interested in lloyd's script, I just realized that I could share something that I don't know if many fellows here are aware of. Zbrush can do perfect tileabe textures. Just use 2.5d brushes and canvas scroll, like shown on my mini-tut below. Hope this can useful. By the way, for Zbrush, tilde key…
tacit: fuggin awsome as always man, seconding a mini video tut if you ever got the time :D nick: looks baws dude got http://cghub.com/images/view/125489/ as my background atm, busted this dude out last night. Gotta get back to my lich ladeh for now.
@ZacD: Everything you need to know is here: http://forums.sc2mapster.com/development/artist-tavern/9662-article-modelling-and-exporting-for-star-craft2/ Really not too complex, but keep in mind this tutorial doesn't get into the data editor. That's where the real headaches begin, luckily I haven't had to deal with it too…
Would you mind posting texture flats? At the moment it is looking just that - flat, on the concept there are well defined bevels on certain sections (which read a lot better on a normal map), such as the triangles that yours just doesn't have at the moment. Also, for the cylindrical plug things, you can probably cut a lot…
So many awesome works here! :D Really diging Keens Hot dog tank-thingy... :) I am working on a Battlefield Heroes inspired version of myself but I am stuck in the face... I suck at topology thought! Cant seem to get myself around to make it look good... :( Any suggestions or ideas? I was thinking that I might have to…
mind> you do know when you cut off the image like that, it drives many to insanity? D: inkfish> I'm liking it so far. Those cables going from his gun hands to the back need some poly love though. You might think about taking them out, 'cause it kinda brings it all down when you can't get the fidelity out of a prominent…
Hey, Mask_Salesman, nice curves you've got going on! A few ideas from me if you don't mind - Head too Big - Nose too Big - Nose too Tall - Blue jeans. Blue is a classical complementary color for red. Otherwise she feels to hot color-wise for me - Shadow from hair and cloths - A little less green in the shirt to play off…
Scott: a few things you need to work on. A. Super small details, you have them on the pistol grip, and the flashlight, these are way too small to show up in your bake. Generally, you need to be mindful of how much texture resolution you have, you only have so many pixels to define your shapes. B. Your edges are too hard in…
The inspirational image is not mine but can be found http://www.oirm.org This is one piece I am putting into my portfolio. I am in the process of fixing the stretching issues and the ground texture. Any other feedback on this piece would be most helpful. This is another piece that I am putting into my portfolio. Things…