Pretty awesome stuff here! And loving the style on that art Razorb and Daphz. here is my Comicon progress. Here is a close up of the sword, just a link since the image is a little big. Made the sword completely in Blender, really love the array modifier.
A quick update. Haven't decided what chapter to do them, making up my own. These are shots from the max viewport, nothing fancy. Here's the wires with normal: For the hires sculpt I used Max subd (turbosmoothing) and Mudbox. Main objective was to learn Max 2010's graphite modelling tools. Loved them, did quite a bit of…
i felt like building something busy to test that awesome unity shader editor by tim "stramit" cooper: http://forum.unity3d.com/threads/56180-Strumpy-Shader-Editor-3.3a-Full-Unity-3.2-support-bug-fixes the shader is something a bit different. it does the uncharted fringy transition thing via vertex alpha ! vertex-color…