This is my 2nd environment. Modeled in 3ds max, textured in Mudbox, Photoshop and imported in Unity3d game engine. I just wanted to show you the pipeline i use for games. Watch and Enjoy ! Crits and comments are welcome. [ame]http://www.youtube.com/watch?v=JAUFt6SPP3Y&feature=player_embedded[/ame]
Hello this is my first post on polycount and here is my first sculpt on zbrush. I baked the normal maps and the AO , I made the diffuse and the specular, the preview is on marmoset toolbag. I'll try to integrate it in unity3d in a macro focused world, like in chibi robot on gc with a realistic mood, like in bad mojo. C&C…