I would personally add some green and brown in there. For example the gaps between the bricks look like there is something missing. Asside from that I think they look awesome :)
woah richi, your killing me! that looks so good! and only 11k. damn! I would love to see more renders of her, some with shadowing on for example, and a bit higher rez.
He looks pretty good, but you could stand to add some more exaggeration. for example, making the tentacles and belt far larger. As for the hands, you could give 'im gloves like Ryu's
have you considered using a cloth physics simulation? Here is an example of similar cloth I did with a straight physics simulation. I know other people also like to start with physics and the sculpt details on top.
Wait what?! He should check out tutorials? I would say that he got some opportunity for optimizing, but almost all hes high-ish poly stuff is right in your face. If you look at the handle for example, most of the geometry follows the flow of the HP and then it's connected up with triangles.. That's just..
Your shadows are very black, you haven't taken into account that the blue sky should also cast light in your scene. if for example the sun is behind a cloud, so you remove the sun, the whole scene should be lit by the sky so thats how your shadows should be lit, your sun simple adds to that bounced light
tnx for the crits guys Acumen: it was the finished version for school :) , my teachers also gave me the hard seam comment and i'll make sure that i update it when my exams are over brandoom: i actually tried the big flag ontop but i didn't like how it looked , but maybe adding more border like in your example will do the…