Coding a small game! I've been following a tutorial, while this doesn't look much I have it so the player moves about while the cube follows and rotates to the direction of the player. I started working on a damage system (Note the GUI healthbars) A friend and I will start delving more into code and hopefully in the coming…
we render 3 camera views - front/back/side, so yeah these are 3d. the game uses html5 canvas to render the stuff - so we kept it pretty simple, basically its just a tile set with sprites drawn on top of it. The basic engine slowy comes together (renderer working, client server communication mostly done) but no real game…
usually updating your directX runtimes will fix this. http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3 thanks! yes it is interactive, watch the tutorial in the beginning to get a clue (hint controls are using mousewheel and both mousebuttons and mousewheel buttons, so it…
while it really is nice, it definitely has some downsides when it comes to mipmapping, without custom code you cannot change the mipmaps in unreal as you can't load dds files, so from a certain distance its going to be massively blurry. there are quite a few cool hatching techniques even semi automatic ones but most of…
Japhir, that is a weight-painting issue. The spiky bits on the mesh are where they have come un-done from the skeleton. In Blender, you highlight the skeleton in 'pose' mode, then you select the mesh and go into 'weight paint' mode and you literally 'paint' on the model how much influence you want the bone to have on the…
I just finished coding auto-generated profile sig images for people who play my game Wanderlust: Rebirth! They are pretty awesome: www.wanderlustgame.com
Yeah I wish we could! The engine is old and limited, no source code. We can spawn a model of debris, but we'd have to hand animate it all - there's no physics based motion or anything like that. :(