Taking part in a 72hour mapping contest, I've been working for 20 hours, the first 11 of which were getting a layout, since then: Just 40 hours left on the clock to get this thing finished! D:
Crappy rock test. Sculpted for about 30-40 minutes. Uv mapped for 30 minutes. Don't ask me why i did a low poly for it :D I'll do an other one soon. Fun stuff..
Get to the art faster, I had to wait 20 seconds before it got to any art. And then, all we saw was the concept art. We had to wait almost 40 seconds to get to the first finished piece that is an eternity in a reel.
Been doing some timelapse studies for the GA daily sculpting exercises. Themes orcs and ogres. first one (1hr 30) timelapse here second (1hr 40) timelapse here another shot with his glasses, not sure which is better hehe
Very nice, trust me when i say this... make 64x64 gloss map for this... the concrete and the material on the top shouldn't have a constant gloss value... the cement should be something like 15, and the plastic/metal (can't tell) should be something much higher like in the 40-50 range. this will add an extra touch of…
Thanks bbob. And thank you viv. I actually hope to experiment with him in a program called messiah. I have tried my hand at rigging in Maya and hate it. Too many scripts. Check out messiah here. http://www.projectmessiah.com/x6/index.html a good friend Arkadius told me about it. i was able to get the pro edition for 40…
Not digital, but about a month ago I helped another artist fabricate some prop heads for Lady Gaga's new Music video/ Grammy Performance...I guess the video just launched recently. I enjoy it up until the 2:30 mark though. But they were sculpted caricatures of Lady Gaga painted up to resemble Ziggy Stardust.…