Too be honest I thought I was doing it wrong the entire time I was modeling it. The topology of the central "box" body is terrible. I should have made it 2 different objects. I notice myself using swift loop, bend, connect(2 segments with a wide pinch), and shell. I would start off with simple primtives and I would always…
haha tnx guys, papagersi: very nice sculpt, i like the roughness that still in there Oskar: hehe i knew from the moment i saw that concept a month back it was going to be a hard one, personally i'd approach something like that with a shader, double geometry for a character would be too much for a game to handle probably,…