my first question would be Would floaters do the job or do you really need it to be in the mesh? Other than that, just use more subidivisions, create the baseshape with as few as you need, subdivide up to a level where you can add those indents without much chaning of the geo, collapse it and create the indents on this…
The thing with bakes is, anything that looks correct from the perspective of the lowpoly's mesh normals(ie, pretend you attach a camera to the normal of a face) is going to bake correctly. This is why floaters work, when you're baking displacement it gets tricky but noramls are only direction, as someone else noted above.…
@razgriz...holy sheet nice job on the high poly 0.o.... idiotic question but did you use zbrush for the entire high poly or only for the damaged areas? :0 atm decided to try building a pilot-controlled robot....wanna practice more hard surface modelling! :3.....only finished with boots atm and grey piece is teh low poly…
Poly-speed-doodle to get the day started while watching the F1 Qualy session with one eye (multitasking ftw!) Its not ment to be used for anything in the future. I just wanted to exlore the form of the house after seeing it so many times in the last few days ;) Dropped in simple material colors just to make it less boring…
Too be honest I thought I was doing it wrong the entire time I was modeling it. The topology of the central "box" body is terrible. I should have made it 2 different objects. I notice myself using swift loop, bend, connect(2 segments with a wide pinch), and shell. I would start off with simple primtives and I would always…