tokidokizenzen: Sweet concept, thought it was a model at first glance. Realized I can't call myself a 3D artist if I've never made a wooden barrel. So I've been working on the ubiquitous wooden barrel... That's also a sentry robot. Impractical? Yes. Fun? Oh yes. Just testing out some of the mechanics. Still WIP
Working on a wooden toy -like thing, inspired by Nakagawa Takeji. And no, those dark grey parts are not going to be in the final. They're merely placeholders for the actual parts.
Does anyone here know where I can find the image (or artistpage) of this little kid in a forest holding a wooden sword fighting monsters. I think it was a painting and I'm pretty sure it was a polycounter :)
Ah, crap, someone else also took note of this but I sort of made it look like metal... Thanks a lot for the info though (so the wooden version basically stopped becoming available during the Vietnam war?)
Just got started on this pieces. I made the wooden beams floating mesh, which saves on the total triangle count, but wastes a bit of texture space. I've always wondered if this was a clever way to do things, or a horrible waste.
Medestruit, it's hard for me to control my undeniable urge to want to copy and mimic your stylings when I see them. But I'll give in and pick up a visual here or there and stuff it into my bag. Made a tf2 style wooden medieval cart:
dougjuno: looking sick! im wondering how you modelled and laid out your fallen wooden slats. I sometimes find it takes too long to create those details when your pressed for time on a retail project. looking forward to seeing more