A building from a student project that fizzled out. A number of textures are placeholder. I recently put in the ivy, hopefully I can get this portfolio worthy soon.
Asset 4 a student-project, the planetcracker, a huge, experimental mining laser, which was constructed to harvest whole planets. Started with the first highpoly parts. Pics are rendered with mental ray.
Working on the 3d person gun for this semester's student project "Meteör" (Left4Dead meets Rock Band :) ) .. it shoots soundwaves :D concept by our awesome art lead, Tom Kaschub : highpoly..
Here are some static meshes I created for a game I worked on with a student based development team in my Final Project class. Tell me what you guys think. I'd really appreciate it :)
I worked with a fellow student on a Unity Game for around 10 Days. It had to be a Shadow Platformer like Limbo. The Screenspace was restricted to 3 Screens long. What do you say? Bloody Pirate - The Game Works also with Gamepad.
I love checking this thread and continually being amazed with the talent frequenting these boards. It's a little intimidating but it's inspired me to post my little student WIPs. :D Japanese tea garden assets: Aaaand an Alien artifact turned into a generator. How? Good question. >.>