Really cool guys, everything's good on this page. I'm workinon a HUD element for our fight game demo, here is the concept and first WIP ( big pics, sorry ) :
Re-worked some of the hud elements & coloring. Still some bugs with it. Newer particle FX as well. Might double the size of the planet texture, too. Depends on perf.
Cheers! For those arches, and pretty much anything where I'm defining a strong silhouette, I tend to paint the shape's base colour with 100% opacity in order to create a mask. Then I create a new layer, ctrl+left click on the silhouette layer and then start to paint actual tone and colour variations while still keeping the…
Looks promising, although I think it looks a bit noisy, lots of bricks everywhere. Try adding depth fog, IMHO it could help the foreground elements pop out of the background.
I see because they are actualy connected in the low poly. If you make this stuff seperate elements you can explode the mesh properly before baking and it should give you less trouble.