2nd try at an Oro redesign for the BRAWL competition. I've got SOOOO much to do before friday. D: BodyShots here: http://www.polycount.com/forum/showthread.php?t=84374
you could add another one on top of the turbo smooth and relax the uvs a bit, so your one under the turbo smooth is the main layout and the 2nd one just eases out the stretching to compensate for sub d.
Base done, sketching armor. Work in progre... Edit - the face in the middle of hes chest remind me of d3 too, just wasnt aiming for it. Edit "2" - Tried adding some plate to hes chest, donno. 1st 2nd
got a chance to UV an bake this bad girl down last night- 2nd mat/texture pass- maya viewport-blinn. Still some opimising and a few accessories to go- also need to get her chibi demon sidekick done.
Just finished work for my first 2nd year hand in at uni. I put model sheets and construction in my sketchbook thread for anyone who is interested, I hope its useful. Sketch thread - http://www.polycount.com/forum/showthread.php?t=80245
This is my 2nd environment. Modeled in 3ds max, textured in Mudbox, Photoshop and imported in Unity3d game engine. I just wanted to show you the pipeline i use for games. Watch and Enjoy ! Crits and comments are welcome. [ame]http://www.youtube.com/watch?v=JAUFt6SPP3Y&feature=player_embedded[/ame]
This is my 2nd post in this topic.. I'm a begginer on sculpting, this is a 3rd try, before I was using sculptris and blender, this one I made with Zbrush, and oh god Zbrush is magical. I'm still getting the hang of it. Tips are aways welcome and congrats to all posts here, we have a lot of inspiration going on.
Tried an Aston Martin concept! Not going to continue this but I got a better idea for a Lamborghini concept. @Sephez: Sweet character! @jmiles: How about between 1st and 2nd mixed together, nice model anyway. @Nick: Nice concepts, you've got some unique design elements especially on the 3rd one! @Allan-p: Textures coming…