I highly doubt your friends are as critical as design leads. I don't mean that what you write = direct money, but there's certainly a difference between writing an adventure for D&D night vs. writing and reiterating on a narrative and having a boss and, ultimately, that is getting paid to do a job, not to just have fun.…
Hello my Polycount friends, I graduated from college wanting to be a character animator. But, as I get deeper into the process of game creation I'm finding I'm drawn more into the writing and story development side. So my question is, how does one build a portfolio for that? My initial inspection, and from past…
Just be aware that if you do get into the industry as a writer that you may be called in at the END of a project to develop a cohesive narrative. Here's a very short article with Rhianna Pratchett (Terry Pratchett's daughter) on writing for games: http://www.writerswrite.com/tags/video-game-writing I could have sworn I had…
If you can mod then why not follow the same route Dear Esther has taken? Interactive storytelling. What about starting a blog and write about a topic that interests you. Why not write a short story a week to improve your writing and perhaps as a way of storing future game design ideas. I studied Story Development as part…
Make mods for the genre you want to get into -- if it's Bioware RPGs, mod Dragon Age. If it's Bethesda RPGs, mod Fallout. If it's FPS games, uh, mod something. Unfortunately you'll need to learn design tools as a vector to deliver your writing, but I guess they're something you should know anyway. Regardless, you'll need…
Hey JnBaker, I think you are on the right track. But Really I would think it would also have the same bar of entry as any sort of writing gig. You should probably show up with some samples of some great stories. But your angle of shifting it to games with the use of udk modules is a good one. Good luck.
well, all the writers I know I met at Mythic but it seemed they all came from tabletop RPG backgrounds. It's possible to get freelance writing gigs with various RPG publications. From what I've seen, Bioware's writing test is pure writing, no module stuff (that would be more of a content designer job). Now not many…
That's a generally consensus that I'm getting. I'll guess I will start contacting smaller gaming publishers and seeing what it will take to write some modules for those.