http://www.pagodaproductions.com/tiki/Wings3D%20UV%20Mapping.html This was the tutorial I took, notice how he rearranges the "islands" together, and tries to connect them together or something. I just want to know the significance of that. I see, thanks Calabi. Now, what is this about create texture? In the tutorial I took…
So I believe I finished my first model in which I feel I did the entire thing correctly. I made a simple retro-style fridge for a TF2 map some friends are making, and although I am slowly but surely learning about modeling itself, I now have to learn how to UV map. I have found some tutorials here and there about how to do…
Also note the question I made about the size, is there an easier way to tell how large my model is so I know how big it will be ingame? I have a decompiler and ive taken a few demoman things out from a hat tutorial I've yet to finish, but Blender is kind of wierd with it, and I've become so accustomed to Wings 3-D at this…
Thanks for the tips Revel, it helps alot to hear it. I made many saves of this project so I could easily backtrack and simplify if I needed to. Also, I figured out the problem with the UV mapping error, I simply defined an edge and "hardened" it for each material category. But at the moment the biggest puzzle to me is the…
It's hard for me to tell. Alot of the tutorials and guides for Wings 3D are quite outdated. When I search for it, many sources even claim that Wings 3D Cant UV map at all, because of their age. So it's hard for me to find a guide that is up to date, even if they are all still helpful in some way. I'm going to be taking…
For the "how big your object should be" question it's easy, just make a simple box height 180cm (average normal people height) as a scale reference, then just scale up/ down depending your need based on that scale reference object. For the map size 512x512 is consider huge for object that size, you might want to reduce it…