Thanks for the tips Revel, it helps alot to hear it. I made many saves of this project so I could easily backtrack and simplify if I needed to. Also, I figured out the problem with the UV mapping error, I simply defined an edge and "hardened" it for each material category. But at the moment the biggest puzzle to me is the…
http://www.pagodaproductions.com/tiki/Wings3D%20UV%20Mapping.html This was the tutorial I took, notice how he rearranges the "islands" together, and tries to connect them together or something. I just want to know the significance of that. I see, thanks Calabi. Now, what is this about create texture? In the tutorial I took…
For the "how big your object should be" question it's easy, just make a simple box height 180cm (average normal people height) as a scale reference, then just scale up/ down depending your need based on that scale reference object. For the map size 512x512 is consider huge for object that size, you might want to reduce it…
So I believe I finished my first model in which I feel I did the entire thing correctly. I made a simple retro-style fridge for a TF2 map some friends are making, and although I am slowly but surely learning about modeling itself, I now have to learn how to UV map. I have found some tutorials here and there about how to do…