thanks, well i couldnt find much useful resources myself, most sites are long dead and the remaining ones use methods that are pretty complicated im gonna make a tutorial on how to make quake chars in the future when i have a site for that but for now a quick sumary of what you need to do: start modeling your character…
Looking at all of the skins for playable character models I have for Quake 2, it looks like all of the artists darkened up their textures so that they show up lighter in-game. Are there any presets I should do before exporting an image I've done in Photoshop as a texture? After I am happy with a final texture, I go to…
You are using textures with a lighting engine that wasn't designed for 32bit textures. Its likly that overbrightbits, gamma and brightness are ALL playing a part in why it looks that way. Also, none of those textures that you posted above are using Quake 2's pallete otherewise there would be MUCH more banding. But yeah, if…
okay let me clear the misunderstanding no im not and yes i am using the correct pallet, how do i know? well lets just say i have more experience working with quake than your overconfidence say you do (no offense) so im going to share my experience with you this is how it looks when i use a 32bit texture (im assuming you…