Hi r_fletch_r, I have only been scripting for 5 or 6 weeks, so once you get used to it, its not that bad really (at least for the stuff i want to do :P) I use the info panel a load when scripting and basically use the code that blender throws up together as a macro, which i then clean up a little to make the code faster.…
Hey guys, I have just uploaded an amended version of the PolySphere script for compatibility reasons, due to a resent API change with the script meta information that stopped the addons showing in the prefs. window It will now work with recent builds and has been tested with r34674!…
Yea Python is awesome. :D I was able to get a reasonable enough grip on it to make my first script in 2 days, without any previous coding exp. ...which is amazing really. By the time 2.6 is out, you will be able to control everything in Blender via scripting, which has some great potential. Even the GUI is all python coded…
Hey guys, I made a script/addon for Blender 2.5 yesterday that creates a PolySphere (all quads ) and i though it might be of some use to the PC Blender users. Current version 0.1.6 *Updated on 4th March 2012* http://projects.blender.org/tracker/download.php/153/467/26250/19583/add_mesh_polysphere.py Enjoy :)
It's been a while since I last dived in. I ought to give it another try. Python scripting isn't my first choice, but it has potential. I've heard some really nice things about how easy and modular the new scripting for 2.5 is. I've been thinking about cooking up my own lip-syncing solution.
Updated! Fixed the registering so it will now work with recent builds and has been tested with r34958! http://www.metalliandy.com/downloads/scripts/add_mesh_polysphere_013.py
Hey guys, I have just updated this script to version 0.14 for compatibility with recent API changes http://projects.blender.org/tracker/download.php/153/467/26250/16398/add_mesh_polysphere_014.py Enjoy!