Blend them in UDK? like, brick by brick? How large are these bricks? A lot of your sculpts look very .. soft. That doesn't really look like a brick - Try using some stencils / alphas to get some actual detail from textures in there.
The new stairs, with just one brick instanced, some of the surface detail in the front bricks is washed from the render :(. any idea on how I should do the low poly? I can either retopo, or just low poly one brick and instance that around. Uploaded with ImageShack.us thanks
You're not getting that "chipped off" look. Try using the claytubes with a more nosier alpha and add noise to the whole brick. It looks a bit weird the brick being so perfect with flattened edges.
yeah I agree abou the brick, and yeah maxivz is right, using a shader like virtuosic uses. saeseme: the bricks are going to be different. I'm going to rotate and scale them up to make patterns and such. more art on the way!
Can't have a scene without a brick Uploaded with ImageShack.us alright, so I'm thinking I'll create 3 different variations, one messed up, one extremely messed up, and one not so much. And then blend them in UDK.
alright, so there's the improved brick, and don't worry, I'm going to get the fine detail from photoshop filters for images and such once I get my diffuse done. I like this one a lot better. Any crits or comments would be awesome
Can you show me a picture of brick steps that are as damaged with even flight strokes as that? No dick comment here, I'm just noticing a habit in how these sorts of stairs are being created amongst the art community and am ready to see it become old hat. It doesn't look at all realistic to me.
I think hes talking about making 3 different normal maps of the different and then blend them ingame with a special material. The brick needs some more detail in the scupult and id make that edges harder, anyways, i am no scupult pro in any way :P Column looks cool, want to see it textured :)