I just tried some stuff with no luck. I assume you would want to do render layers, so everything is composited into one file for ease of adjustment later on, but maybe you just duplicate your mesh and throw it into a "high poly" render layer, along with a "wireframe" layer (with a material override). There is probably a…
Well that works, but it doesn't really help me speed wise. I combined my objects all in one scene, keyed the visibility and a camera on each frame I wanted to render, so it rendered out 15 in one batch render. I was hoping there was some sort of channel override similar to how there is a material override in render layers.…