I don't mean to HiJack this thread, but it's somewhat relevant. I've cut up a couple meshes similar to the manner that RumbleSushi is describing and I've aligned clusters manually but they fall outside 0 to 1. Is there a simple script that'll take the clusters that I've already aligned and simply pack them into normal UV…
That's exactly what I mean. I was hoping there was a script that would do this automatically though. I've been working with UDK for the most part and it doesn't have issues with clamping. The thing I was looking at in particular is an older engine I was dealing with and it did clamp UV's and mapping outside normal UV space…
Writing a script for that should be ridiculously easy, if you know your UV's are always offset by 1. If (UV.u < 0) { UV.u += 1; } else If (UV.u > 1) { UV.u -= 1; } Except in MaxScript of course.