Eric, actually I have some experience with texture atlasing and sharing materials, I was talking about the other game you worked on (I meant modular geometry rather than textures). You mentioned it was for a studio that is now closed down, with a clever guy that developed a nice 3D engine etc. I seem to recall it's a…
Thanks for the info Eric., I'll give that a go with loft. Gotta admit, that kind of surprises me. Given that texture atlases etc are popular, this surely has to be a VERY common way of UVing for environments? When you say there isn't a good way of doing this in Max, how does any other software handle it? PS - Eric, could…