What I usually do is paint everything as 1 on the root then start working away. If I notice any white areas on the root I know something is off and easier to work that way. Gnomon has some rigging and skinning tutorials and Digital Tutors have some too.
hey Talon, thanks for the reply chap. Nope, Maya doesn't have a ready made rig, there must be a few floating about somewhere though....guess that I should just bite the bullet and rig it properly......anyone got any good tutorial sugestions? (more for the weight painting part than bone placemment would be ace)
hey guys, I bit the bullet and went for a TSM license, just cos it has auto weighting thrown in...plus its xmas :D Initial impressions are that its very easy to use and I actually understand most of whats going on. I certianly agree that I could do with knowing more about the rigging process and its fundementals, I think…
hey guys sorry for the delay in responding.....tis the season to run around like a mentil and shop like an idiot :D Builder_Anthony: thanks man :) Mark: Brilliant stuff man, thanks loads for taking the time to offer such an in depth crit I shall take it all in and work on it over the next few days :) Creationtwentytwo:…
I'm somewhat inexperienced in this area but I'll offer a couple suggestions. I've found, as Mark said, rigging is a whole subject in itself that as an artist, it may not be all that worthwhile to become expertly efficient with. Of course a knowledge of how things are rigged later on would be highly valuable. I'd personally…