Saying that this kind of thing happens at every studio doesn't make it right. I worked at a place where we were expected to work overtime like crazy. Their poor management and stubbornness affected the lives of the employees and really deteriorated the work quality and peoples moral. It was so bad, that i had to go in…
Didn't those guys get let go after RDR was released? I mean I could almost care less if I worked on a AAA title only to get kicked out onto the curb with bills and other shit to pay along with a feeling like a wreck because that sort of stuff really sucks. I mean yeah he's whining and ranting, but at the same time he was…
This guy who was a Senior Environment Artist at Rockstar San Diego on Red Dead Redemption shares his scary/funny/messed up experience while he worked there on his website : http://blog.zerodean.com/2010/blog/my-life-at-rockstar-games/ It seems like this was this guys first job working in the industry. Working large amounts…
I've had an employer treat me like shit in the past, in a different industry. They called me the day after my Grandfather's funeral to chastise me for taking too much bereavement time off. I called them up the next day and quit - no two week notice. I've crunched in the past but there was a sense of a common goal, everyone…
It's funny how he told his superiors about the guy who always screwed up buildings but was fast, but never told his superiors how his work had to be re-done to be even remotely game-ready. I feel for the guy, and it's nice to learn from his mistakes, but come on.... some of the things he did just did not add up in the…
I remember at my first job during Alpha we worked 12+ hour days for 19 days straight. Not 19 work days straight, 19 literal days straight (Monday to Sunday). Some people worked 16+ for those 19 days straight. It seems usually when crunch hours like that are put on people it's because of bad scheduling which is funny…