You had better be running this, after all you started the thread that lead to its creation. http://www.polycount.com/forum/showthread.php?t=78932 Outside of that, layer folder groups, masks and naming shit. I gut mother fuckers who use 200 layers with one pixel each and no naming conventions. Collapse stuff, do more…
Oh, since we are now on the subject of multiple-texture PSDs : I sincerely, genuinely hate them :D . They seem like a great idea, with all the fancy one-click export scripts and all - but in the end I noticed they tend to be much, much slower to work with than split PSDs with a simple one button TGA save script. I'd rather…
qlz I briefly played with smartobjects a bit, this feature is rad. Thanks for the heads up. I feel like I learned and lost this one. I'm curious to see what more they can do. pior Noting you work with a separate PSD per map type, I'm curious how you've setup your save script. I have 3 different save actions that's…
tl;dr: In this post, I share my rambling thoughts and ask questions about the approaches that have been shared in this thread so far. A good way to spend a slow Saturday ;) sprunghunt Does this action create an initial PSD setup for you to springboard out of? I've tried to make something similar but it didn't work too…