I think almost all of us started 3d because we wanted to help with some mod or add some custom shit to a game. He's the same. ADVICE TIME. Step 1, get a 3d program. I recommend 3dsmax. Step 2, do all the of the tutorials that come with the program. Step 3, find other tutorials online using google. Step 4, practice.
I use 3ds max personally. http://cg.tutsplus.com/ and Eat3d.com are good places to start looking at some tutorials. Most of eat3d videos cost money but they are all really awesome. They have a great 3dsmax 101 that will teach you the basics/intermediate functions of the program. I know it cost money but if your serious…
Are you a university student? Because if you are, you can download a free educational licence of Autodesk 3ds Max or Maya - the two top tier 3d packages when it comes to games. If you're not a student, look into blender Once you have a program, spend some time with the introductory tutorials and get to grips with the basic…
Getting the stuff into source is pretty easy once you get the hang of it, it does involve some trial and error and even quite a bit of reading and some basic understanding of some basic concepts of code. The Valve wiki is a good place to learn, also there are a lot of user based tutorials floating around the web. BUT and…
Hi guys, my name is completely irrelevant. I came here because of two reasons. 1. There was the whole "Polycount Contest" for Team Fortress 2. 2. I've heard that this is one of the best sites for people who 3D model. So, if you're still with me, onto my question. How do I make models for TF2 items? I have searched…