Just as the title reads. I'm mapping to a pre-created map and being able to adjust Uv's similar to to how photoshop allows transforms would be great. I know I could transfer the uv's to polys and then warp them using ffd's etc. but I want to know, is there something out there that lets me do it in the UV editor? Thanks, -…
Ahh yea, warp mode, I thought you meant transform mode. I don't know of any other app that has those specific warping handles. The convert to mesh and manipulate is probably the only good option inside of 3dsmax. That would be pretty cool! If you find good work around, definitely post it! But I think you already came up…
Mountains of MaxScript would cease to exists if they ever handled it that way... Tech artists everywhere would probably weep tears of joy as they hastily re-wrote everything they have ever written. I'd get behind a fresh start if the promise land looked like that. One mesh type, what a beautiful thing that would be.…
I think I understand what you're after... Try the Freeform mode in the UV editor window, its up at the top by move, between scale and mirror. It will Allow you to scale it by grabbing the corner box and rotate it by grabbing a box on the edge, you can adjust the pivot point by selecting the + in the center and moving it…
Im using textools like was suggested, but ran into the following issues: 1. I lose the UVS when converting from UVW to XYZ in textools . I setup a plane attached to the mesh I'm unwrapping and map it to fill the uv space (000 to 111) but the uv's are lost when running the textools script which means my ref plane needs to…
The issue is that I have a texture setup within the edit uvw window and I want to warp the uv's to fit it in various ways while at the same time having the texture visible. While I can do the UVW to world XYZ swap I then have to make a texture plane the same aspect ratio to match up exactly to the XYZ geometry. Really it's…
Hey Mark, Thanks for the quick response. I already use those tools. :) Here's a picture of what I'm talking about. Imagine the white dots are the positions of verts changing in UV space. I know that I could use soft selection or convert to poly but I always wonder why I can't just modify the uv's like this in max.