Snow: Thanks! I used polypainting in Zbrush and then an AO bake to get most of the detail in the textures. Since I sculpted so much detail, I wanted to get as much detail for the diffuse from that sculpt. Then in Photoshop I just painted/overlayed some higher frequency detail that is harder to achieve in Zbrush (or at…
Snow: A gentleman, hah! I'm not sure about that. :) The moss is vertex painted. I said it in one of my earlier posts, but just to clarify the moss is not my own texture. I am using the same moss texture and moss shader setup Epic used in the GDC foliage demo. It's a great setup. For one channel you have your diffuse, 2nd…