Hey guys, I was trying to invert a channel of a normal map by shader code in UDK. So I used the OneMinus node in UDK and I was confused with the middle grey tones ending up being a different shade of grey after inverted. What am I doing wrong here? I was expecting a mid grey color to have no change when being "inverted"…
Was solved with applying a Power node with Exponent of 2.2 after loading the texture. Now this whole dilemma makes sense. EDIT: Sorry, in my case, add the Power after applying your OneMinus. :)