Yo, i am using maya for modeling! Yeah nothing is bevelled at the moment but i will be bevelling some areas that i feel need it. Like the sides of the houses and some objects. But i dont want to go crazy on the polies either! But i am having problems in udk i am not sure what is going on with my lighting! I have had a look…
Set up your own post-process chain to edit and drive post fx in your scene. Editing this via the UT_Postprocess chain will give you these effects on all your other maps since It's local based in your UDK folder. Setting up your own chain (right click in package, create postprocess chain) will allow you to set up post fx…