If you are looking to do this with just a diffuse, my advice is to work on lighting, and less with the noise and grime, then use noise and dirt as a blending layer above your lighting info. I started out texturing low poly art with simple diffuses because my downfall was understanding light and shadow. You seem to be…
Thank you for clearing that up for me, that does make sense. I looked around for some tut on making an ao map in Zbrush but couldn't find one. Does anyone know of a good one? I checked out Pavel Petrenko's Thread I think I will approach the texturing again but instead of adding the detail in Zbrush, I will just add a base…
Here are some things I think you can improve :) -The iron part seems very lumpy and soft. Depending on the type of material, it can of course have irregular noise/shapes to it, but usually with something iron it is pretty chiseled I think, rather than lumpy. -The scratches appear like segmented little dots -Texturing in…
Animesh, check this out: Pavel Petrenko's Thread I think it could be really beneficial for you to take some time and really check out that thread. Pavel does a damn good job of getting all of the materials to read really well and shares some tips along the way. Not to mention they all look completely badass when he…