It's not quite that simple mate. While the people do make the difference, the tech is a critical aspect of it. And within the tech, the tools are the critical aspect. The crappier your tools, the longer and more expensive your dev becomes. Having worked with lots of really crappy tech, I'd love the feeling of getting my…
I'll preface this post by saying I'm in no way an expert with either engine, so take this with a pinch of salt but I have built a (very) basic fps in Unity with custom weapons/ammo and some env interaction/conditions etc, and in my opinion there's still no contest with UDK... it's by far the superior toolset I think. In…
There's a couple of points to note here though regarding some peoples comments. Firstly, although UDK is capable of some great stuff and arguably the most impressive iOS visuals, that doesn't mean devs actually must make use of it all. Sure it would take far more time, a bigger team and larger budget, but that's the same…