Apple also adds a few mb after you submit the app. Our game Santas Delivery was around 45-50mb before we gave it to apple. It is now a 60mb file from the appstore. This doesn't always work so well. We did this for our first released game and our WIP game Espionage. LOTS of work needed to "port". I can only comment on Unity…
Yeah, that's exactly what I mean. I do all my art and bringing assets into Unity Free on my PC, then send all the files over to the Mac and compile run and test. Do any code tweaks, on the Mac as well. To get a Hackintosh working you have to use very specific parts. The parts cost as much as or more than a Mac Mini, and…
Heh, yeah I use a MacBook Pro as my home laptop. Unfortunately though, the XCode process is kinda hands on and needs to be configured properly with your Apple Developer License to sign any apps you build. While it's not the most complex process in the world by any means, it's not quite a one click plug n play thing. It's a…
Yeah using a hackintosh for published games is just pure stupidity. Apple probably wouldn't take too kindly to someone breaking the license rules then making profits on top. It's probably also worth mentioning that using pirated or educational software is a dumb move too, Im not suggesting anyone here necessarily would or…
Primarily just because of cost. UDK's feature set matches that of Unity Pro, and I just can't justify spending £1200 up front and hoping my app sells well. Having said that, it certainly seems like mobile programming in UDK is a LOT more complex for beginners than Unity. UnrealScript is Java based right? And from my…
Its a fun idea, Im not sure where the $5k mark comes from, if each of you find you need $700 per month that comes to 700 x 4 people x 6 months = $16800 . Just sayin.
Woah, thanks Lamont. Ok, this changes things lol, I didn't realise you could do that with just Kismet. As I said, I initially learn much better with 'hold my hand and show me how' approach than a 'here's the manual, go figure' approach. Although to quote a YouTube comment: "Here come the million twin stick shooters".
I had this idea in mind exactly... This is a very real, viable way to show off portfolios. In fact I think it is inevitable. My only concern is of how kindly Apple will take to the idea! @Lamont - I'm right there with you buddy...I might just call off from work tomorrow to dive into this, hardcore mode...mark my words,…