It can be if you outright get a lic for Unreal. But that's spendy, far out of the reaches of indie devs. I'd like to be able to pay $2500 and not have the 25% taken away. The only way to distribute your app is on the AppStore and so you have to price your $X.99 app to the next tier to make up for it. And that's what's…
"$99 licensing fee and 25% royalties after the first $5000 in sales" That sounds like a damn good deal! I am really psyched for this. I would love to make an iPhone project in UDK. It would be a great project to start on after I graduate. Hmmm I'm gonna have to start cozying up to my programmer friends...
Exactly. What is going to happen is people start using UDK then selling their games for much more to compensate for the loss, I think with UDK will come a lot more "expensive" games than what is in the app store now. Which won't be a bad thing. Smaler indie devs may sell more of their 0.99-1.99 games. But what I am worried…