Yeah it's looking solid :) I would say add some decals to it or break up the tiling with added details as you've mentioned and if possible through the shader/material. So far good stuff man :) I dig I dig
Jason: Thanks a lot man :) I've shamelessly stolen some ideas from the buildings you've made for your folio; it's really nice to hear some positive feedback coming from the author himself ;) Yeah, unique details are a must. I'll make sure to spice it up a bit, once I get all base textures done. Contrails: Thanks mate. Yep,…
Hey guys, I haven't posted anything in a while so here I go. Recently I have realized that I don't have much experience of working with big assets that rely on brute low poly modelling and tiled textures rather than HP to LP workflow. More so, I have realized that whenever I am not relying on those next-gen techniques the…