That looks like a nice run of the nVidia normal map filter over the diffuse texture... :\ Speaking of normal maps, I really want a nice high-def texture pack for Skyrim but for some reason they all insist on absolutely butchering the normal maps and adding 300 levels of bump to every one. So, I'm just going to give the…
That'll also be the day when artists have to realize that they're responsible for stuff looking good, there's never any "blame the engine". Back in the days you got a single diffuse texture with simple per vertex lighting, and you LIKED it! :P
This COULD be a cool screenshot. But I can hardly see any shadows, barely any SSAO, a blatantly obvious seam on the carpet next to the left of the character, and all the lighting just seems incredibly flat and boring. I'm hoping that this is a screenshot taken on a lower-spec computer, with the visuals toned down. The…
Yeah, some (thakfully not all) of them really don't know what normal maps do, I have noticed, and how they are best used. Good = normalmap filter directly on the diffuse! Better = moar detail and noise! Same for some specular maps I have seen, that just used a greyscale copy of the texture - which is bad for a face where…
bought it two days ago... yeah, i had some similar issues like the dragon claw :P i did that one and naturally found the stone i needed for the mage in dragonsreach^^ almost same was with the jester's broken wheel... i first talked to the farmer, then to the jester and he was like "eh, we are old buddies" and i was like…