Overall the engine has sloppy coding put into it, have you used the editor? Not the most pleasant tool to learn, also the amounts of crashes I had, well I say when it comes to crashes Oblivion/Morrowind was fine for me, but Fallout 3 and New Vegas both really buggy, I've played other games using this engine but Bethesda…
I cannot wait for the Kit. As soon as it comes out, I'm going to have team-up with a coder so that I can create gauntlets of each armor type (ones meant for punching people to death) and put them uniquely in the game alongside proper unarmed combat system. Also, proper Viking attire.
Wanted to just briefly state my experience with the top visual improvement mods floating around and see if others have the same opinion. Skyrim Enhanced Shaders - I downloaded this mod first and to be honest it's almost entirely pointless as is. The improvements are very subtle unless you include some of the other presets…
Speaking of rewrites, there's also a bunch of Morrowind rewrites like OpenMW, Project Aedra, or Crystal Scrolls; all at different stages of development. At the moment, they look pretty much like the vanilla version of the game, but I'm hoping for some improvements in terms of how the game handles the journal system (awful…
How come most graphics mods just do stupid stuff like this? http://www.pcgameshardware.com/aid,675634/News/Fallout_3_New_texture_mods_deliver_almost_photorealistic_graphics/&menu=browser&mode=article&image_id=973967&article_id=675634&page=1 http://www.fallout3nexus.com/downloads/file.php?id=12056
Yeah but that isnt a combat mode. Perhaps they should use that as the flag then, enemies nearby dont instigate dialogues with the player, but then it might be hard to get any opportunities. Generally they shouldnt just force control away from the player like that at all. By all means have an npc come up to the player and…
after 20 hours of playing I feel like I've only seen a small fraction. also, Morokei is kicking my ass hard core - I finally had to just give up and leave so I can come back later. question about mods: if you install a mod can you uninstall it and continue playing? I was playing Stalker Call of Pripyat with the Complete…
I would love to make stuff for this game, but I don't know what to make :D Most of the mods I want to play are going to require a hell of a lot of coding, and that's definitely not my forte!
yeah, much like the Source Engine is a heavily modified version of the Quake Engine. I've heard they are using the Unreal engine so, sadly, it's going to be a brown FPS with space marines because that's hard coded.
Gamebryo gives you the source to the engine and lets you substitute your own components at will. Mythic worked this way. I'm guessing that Bethesda has coded more and more of their own components over time, and have gradually reached the point where it's their engine, not Gamebryo anymore.