Also, Radiant Story sounds a lot like the quest generation in Brink, except more in depth. It seems like they have a lot more technical people on board than in previous games, what with rewriting the rendering engine and now using Havok behavior. I'm stoked about all of it, I'm in full hype mode.
Finally got my copy of GI! Looks so freaking cool. I went to play Oblivion and just noticed the coin has the Skyrim logo on the back! Then I noticed the logo on the lore booklet. Have I been so blind all along!? It's been right in front of us the whole time! time to play some oblivion... so much hype. arg.
Yea, I totally understand what everyone is saying about its about the scope of the game and not the individual assets. It's hard to such great assets when you have so many to make. What I am saying that is that for a game that gets so much hype (as it should) the assets are a bit disappointing. But Oblivion is a game that…
pretty much, elderscrolls 2 was nearly fully random, but the main quest was the same at all time. A big thing about elderscrolls games, and especially this one is that you are supposed to live the world and experience it and its sidequests and happenings as the main quest progresses, so on your way to different main quest…
Maybe I should have gotten it for PC? Because I want my money back. Played it for about an hour before it crashed my xbox. This could be the worst lighting engine I have ever seen on the 360. At any given time 40% of my screen is flat black, even during the day. The shadows and shading are abysmal, and that whole HDR focus…
Finally read the GI Article: -Uses Havok Behavior to improve animation blends and how physics affect them. - World no longer freezes when you talk to people nor does the camera zoom into their face, NPC's whom you talk with while they are working will keep working and alternate between their current action and the…