hey guys, I read in the UDK documentation that you can import .float images for HDR textures, does anyone have any clue on how to make a .float from an .hdr or .exr image? I tried google but I didn't really find anything on this format.
It looks like HDR Shop has the capability to do the conversion (save as -> *.float, *.raw). I haven't ever tried to bring a .float into UDK though. FWIW Picturenaut is another good free HDR image manipulation app, though it doesn't save .float it can do other interesting things.
ok, so for some reason, HDR Shop won't let me save in float format. But, under the Compression Setting for textures, there's one for TC_HighDynamicRange. try that and see what happens.
You can, but it won't support the float data. Instead, use the technique they provide to fake HDR lighting. http://udn.epicgames.com/Three/MaterialExamples.html#Simulated HDR Just out of curiosity, why did you want to import HDR image into UDK? *edit* WHOA! My mistake. That quote was in regards to render to texture. This…
I wanted to do some tests with rendering out HDR skydomes/lightmaps and using those in UDK. I tried to export as .float from HDR shop, but udk keeps saying the import failed and I did put it on TC_HighDynamicRange. I also tried to import an HDR psd with those settings, it did import but the result is very weird, like an…